Connecting Art with Science, Technology, Engineering & Mathematics
Judson STEAM Academy - Where Creativity Meets Innovation
At Judson STEAM Academy, art serves as the bridge that connects all disciplines. The "A" in STEAM represents not just art, but the creative thinking, design process, and innovative problem-solving that drives success in science, technology, engineering, and mathematics.
Students study fibonacci sequences in nature while creating botanical drawings, connecting mathematical patterns with biological growth.
Explore how light wavelengths create color while experimenting with prisms, filters, and color mixing in painting.
Use microscopes to observe cellular structures, then create abstract artworks inspired by microscopic forms.
Learn camera basics, composition rules, and digital editing while exploring elements of art through photography.
Introduction to 3D modeling software to design sculptures that will be created in clay or other materials.
Create a digital portfolio and virtual exhibition space using web-based gallery tools.
Design and build sculptures that can support specific weights, learning about balance, tension, and structural integrity.
Study different architectural styles while learning perspective drawing and basic blueprint reading.
Design and create custom art tools, considering ergonomics, function, and artistic potential.
Create artworks using geometric shapes, exploring angles, polygons, and mathematical relationships in design.
Learn about the golden ratio and apply proportional relationships in portrait drawing and composition.
Study Islamic geometric patterns and M.C. Escher while creating original tessellation designs.
Students collaborate with science classes to create visual presentations and artistic demonstrations for the school science fair, combining scientific accuracy with artistic communication.
Explore how different cultures use mathematical concepts in their traditional art forms, connecting social studies, mathematics, and art education.
Work with local engineers and community planners to propose artistic solutions to real community problems, integrating all STEAM disciplines.
Use technology to document artistic growth, create virtual exhibitions, and present work to authentic audiences.
Students maintain STEAM journals documenting how they use concepts from other disciplines in their art projects.
Group projects with students from other STEAM classes, requiring cooperation and integration of multiple perspectives.