Week 5: Texture Studies & Value

1st Six-Week Period - Foundation Building

Judson STEAM Academy | Middle School Art 1

Duration: 5 Days | TEKS: §117.202(b)(1)(A-D) Texture & Value Elements

Essential Question: "How do texture and value work together to create realistic and expressive artwork?"

Learning Objectives

  • Distinguish between actual (tactile) and implied (visual) texture
  • Create value scales from light to dark using various techniques
  • Apply different mark-making techniques to suggest texture
  • Use value and texture to create depth and dimension
  • Combine texture and value in finished artwork

Daily Focus

Monday: Tactile Texture Exploration

Touch and rubbing techniques; actual vs. implied texture

STEAM: Material science properties
Tuesday: Visual Texture Creation

Mark-making techniques; simulating textures with pencil

STEAM: Surface physics and perception
Wednesday: Value Scales

Light to dark gradations; understanding value relationships

STEAM: Photography and light measurement
Thursday: Shading Techniques

Blending, hatching, cross-hatching, stippling

STEAM: Digital rendering techniques
Friday: Texture & Value Masterpiece

Combine texture and value techniques in a realistic still life drawing

STEAM: 3D modeling and computer graphics applications
Materials
  • Variety of textured objects (fabric, bark, metal, etc.)
  • Drawing pencils (full range 2H to 6B)
  • Blending stumps and tortillons
  • Erasers (kneaded, vinyl, gum)
  • Textured papers and rubbing plates
  • Cotton swabs and tissues
Portfolio Component

Texture & Value Studies: 5 pieces demonstrating mastery of tactile/visual texture and value techniques

Skills Development

Technical Skills: Pencil control, pressure variation, blending techniques

Observational Skills: Close examination of surface qualities and light behavior

Problem-Solving: How to recreate three-dimensional qualities on flat paper

STEAM Connections

Science: Study material properties, surface tension, and light reflection

Technology: Digital texture mapping and 3D surface rendering

Engineering: Material selection based on texture requirements

Mathematics: Value percentages and gradation calculations